Games
Kiefer Nemeth (they/them) is a game designer comfortable wearing many different hats. From systems design and engineering to sound design and production, they have a breadth of experience from conception to release. They are a big fan of tactical RPGs and simulation games, but find love in every game they have a role in creating.
Founding Developer
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You've just been promoted to captain at a mining facility, giving you the task of leading a crew of brave miners and engineers into dangerous caves. Your ultimate goal is to collect volatile energy hidden in the walls. Defend against the warped native creatures while navigating explosive hazzards.
Megan Willhoite: Executive Producer
Kiefer Nemeth: Lead Developer Dante Chambers: UI Artist Feenicks: Environment Artist Gaplan: Character Artist Prifurin: Additional Artist Ravancloak: Additional Artist Nichole Wilkinson: Voice of Katja |
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Hidden Harmony is an experimental, meditative music game. Explore the world to expand your musical toolbox, and compose to bring the world back to life.
Release: 2020 |
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Kiefer Nemeth: Lead Designer, Sound Designer
Thomas Ruiz: Level Designer Angelica Galindo: Sound Designer Jacob Wynd: Lead Programmer Fen Swanson: Gameplay Programmer Taylor Dinwiddie: Gameplay Programmer Jenny Fullerton: Concept Artist, Technical Artist Kaylie Cetera: Character Artist Matthew Nutt: Environment Artist Miriam Perez: 3D Animator Simón Benichou: Playtest Coordinator |
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Digital Soul Data is a top-down bullet hell shooter. Play as a hacker, Mia, who uses avatar NB4 to blast her way through cyberspace and retrieve her sister's Digital Soul from eternal virtual slavery.
Prifurin @PrifurinC - Art, Audio
Bartolo Polkakitty - UI Programming Kiefer Nemeth aka @kiefjerky - Engine Programming Gaplan - Art, Story, and Design mnym - Guest Artist |
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Fishing 2
You're in this town to settle a score. Rumors tell about an ancient, legendary fish that resides in the bottom of a lake near this small, mountain town. These rumors passed through your family, and you have a feeling the only way to the bottom of that lake is by diving into the past. Perhaps the townsfolk can help you on your journey.
Note: This game is in early development. Existing screenshots may not reflect final gameplay or visual design.
Team:
Kiefer Nemeth: Programming
Gaplan: Art, Writing
mnym: Art
Ravancloak: Music, Sound Design
Nullifi & Prifuin: Music
Kiefer Nemeth: Programming
Gaplan: Art, Writing
mnym: Art
Ravancloak: Music, Sound Design
Nullifi & Prifuin: Music
Overgrowth
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Overgrowth is a short game in which you control Mark, a scientist who helped create a deadly, cancerous organism that will consume everything in sight.
Now that he is one of few left capable, Mark must enter the quarantined lab and attempt to cut off the blight at its source. |
Overgrowth was developed using the O.H.R.RPG.C.E. and programmed in the engine's custom scripting language, HSpeak. Its current build is intended as a demo, and the final build is planned to have greater space to explore, more goals, and many more dangers.
Kiefer Nemeth is the sole developer. |
Mom's Home
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Play as the dog of an adventurer, waiting patiently for your human to come home. You've noticed a strange locked box she brought home one day, unable to be opened by any known means. If you're clever enough, you can help her solve the mystery!
Kiefer Nemeth: Designer, etc.
Art assets from GameDev Market |
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You are, as far as you can tell, the sole survivor of a worldwide apocalypse set on by an alien invasion. Make your way home.
Kiefer Nemeth: Designer, Composer, Programmer
Dante Chambers: Additional Artist |


