Kiefer Nemeth
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Games

Kiefer Nemeth (they/them) is a game designer comfortable wearing many different hats, from systems design and engineering to sound design and production. They are a big fan of tactical games and RPGs, but find love in every game they have a role in creating.
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Recital of the Heart is a top-down action game with emergent combat mechanics where you meet characters from popular fiction that help you explore concepts of identity, relationships, and happiness.
Kiefer Nemeth: Lead Developer
Dante Chambers: Lead Artist

Release Q3 2024
Follow On Twitter
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You've just been promoted to captain at a mining facility, giving you the task of leading a crew of brave miners  and engineers into dangerous caves. Your ultimate goal is to collect potent energy runoff from volatile Nodes of energy hidden in the walls. Creatures native to the caves have been warped by the powerful energy in them. You quickly find that defending yourself against these monsters is just as pressing as navigating around the explosive Nodes. 
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Buy on Steam
Megan Willhoite: Executive Producer
Kiefer Nemeth: Lead Developer
Dante Chambers: UI Artist
Feenicks: Environment Artist
​Gaplan: Character Artist
Prifurin: Additional Artist
Ravancloak: Additional Artist
Nichole Wilkinson: Voice of Katja
Press Release
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Hidden Harmony is an experimental, meditative music game. Explore the world to expand your musical toolbox, and compose to bring the world back to life.

​Release: 2020
hiddenharmonygame.com/

Funky Goat Interactive TEam:

Kiefer Nemeth: Lead Designer, Sound Designer
Thomas Ruiz: Level Designer
Angelica Galindo: Sound Designer
Jacob Wynd: Lead Programmer
Fen Swanson: Gameplay Programmer
Taylor Dinwiddie: Gameplay Programmer
Jenny Fullerton: Concept Artist, Technical Artist
Kaylie Cetera: Character Artist
Matthew Nutt: Environment Artist
Miriam Perez: 3D Animator
​Simón Benichou: Playtest Coordinator
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​Digital Soul Data is a top-down bullet hell shooter. Play as a hacker, Mia, who uses avatar NB4 to blast her way through cyberspace and retrieve her sister's Digital Soul from eternal virtual slavery.
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Prifurin @PrifurinC - Art, Audio
Bartolo Polkakitty - UI Programming
Kiefer Nemeth aka @kiefjerky  - Engine Programming
Gaplan - Art, Story, and Design
mnym - Guest Artist

Fishing 2

You're in this town to settle a score. Rumors tell about an ancient, legendary fish that resides in the bottom of a lake near this small, mountain town. These rumors passed through your family, and you have a feeling the only way to the bottom of that lake is by diving into the past. Perhaps the townsfolk can help you on your journey.
Note: This game is in early development. Existing screenshots may not reflect final gameplay or visual design. 
Itch.io page
Team:
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Kiefer Nemeth: Programming
​Gaplan: Art, Writing

mnym: Art
Ravancloak: Music, Sound Design
Nullifi & Prifuin: Music

Mom's Home

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Play as the dog of an adventurer, waiting patiently for your human to come home. You've noticed a strange locked box she brought home one day, unable to be opened by any known means. If you're clever enough, you can help her solve the mystery!
Game page
Kiefer Nemeth: Designer, etc.
Art assets from GameDev Market

Overgrowth

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Overgrowth is a short game in which you control Mark, a scientist who helped create a deadly, cancerous organism that will consume everything in sight. 

Now that he is one of few left capable, Mark must enter the quarantined lab and attempt to cut off the blight at its source. ​
Game page ​
Overgrowth was developed using the O.H.R.RPG.C.E. and programmed in the engine's custom scripting language, HSpeak. Its current build is intended as a demo, and the final build is planned to have greater space to explore, more goals, and many more dangers. 

​Kiefer Nemeth is the sole developer.
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PvPrpg

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PvPRPG takes the often single-player experience of a turn-based RPG battle system and adds a second player into the mix. The experience is focused less on balanced, thoughtful number-crunching and more on the ridiculousness of two players duking it out by navigating menus and making calls based on stats. 

Team: 
Kiefer Nemeth: Designer, Programmer
Gaplan: Character & Background Artist
Game page
Monumental Pain
A Zelda II inspired game, where you play as a masked, one armed hero armed with a sword and crossbow who must battle an evil wizard and his followers from destroying important monuments of the world.

Team  Syzygy:
Kiefer Nemeth - sound designer, level designer, programmer
Kindon Smith - AI programmer, combat expert
Kevin Wu - lead artist, effects artist
Jacob Wynd - lead programmer, quality assurance
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You are, as far as you can tell, the sole survivor of a worldwide apocalypse set on by an alien invasion. Make your way home.
Game page
Kiefer Nemeth: Designer, Composer, Programmer
Dante Chambers: Additional Artist
© COPYRIGHT 2023. ALL RIGHTS RESERVED.
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